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        <title>A.E.S. Skywars Duo tournament! - Feat. spongycake</title>
        <link>https://video.hardlimit.com/videos/watch/ac275578-fe7c-41ba-97fd-dcd001f7a55a</link>
        <description>Welcome to the Skywars Duo tournament, hosted by A.E.S.(https://aes.land/en/light) Joining me tonight is Spongycake, who will also be my team mate today!</description>
        <lastBuildDate>Wed, 24 Jun 2026 02:50:56 GMT</lastBuildDate>
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            <title>A.E.S. Skywars Duo tournament! - Feat. spongycake</title>
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            <title><![CDATA[A.E.S. Skywars Duo tournament! - Feat. spongycake - HIAL-9000]]></title>
            <link>https://video.tedomum.net/w/nfYNSsGnFQUEwFA9RpueVm;threadId=125990</link>
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            <pubDate>Sat, 20 Jun 2026 10:54:56 GMT</pubDate>
            <content:encoded><![CDATA[<p><strong>Video Summary</strong>
</p><p>The stream opens with an introduction to the AES special Skywars Tour Tournament, noted as potentially the first event organized around Skywars rather than Block League. The host and co-host Spongy prepare for the broadcast while troubleshooting persistent voice chat and OBS audio issues, ultimately resolving compatibility problems with XMPP-based services on Firefox by switching to Chromium. Despite feeling unwell, the host commits to streaming the event as promised and explains the Skywars gameplay loop: players collect weapons and items from chests and must defeat opponents in a survival-style battle.</p><p></p>
<p>Throughout the tournament, the hosts spectate early matches before joining their own rounds under the team name "Big Enough." They encounter several gameplay bugs, including ladder hit detection failures and block collision glitches that hinder movement and combat. Player dropouts and technical hiccups shorten the event, but matches continue until all remaining teams are eliminated. The tournament concludes with Foundation taking first place, Weiwei securing second, and the host's team earning third place with six points. A casual post-tournament match follows to relieve competitive pressure.</p>
<p>Following the gameplay segment, the stream shifts to community questions, including advice on hosting a private SuperTuxCart server for soccer matches. The host explains that running a server is straightforward using built-in LAN or WAN commands, though port forwarding may be necessary for external access. Concerns about bandwidth are addressed with reassurance that fiber connections and the game's low resource footprint make hosting feasible. The discussion also touches on community building, regional Linux user groups, and organizing national teams for future open-source gaming events.</p>
<p>A significant portion of the broadcast covers the release of "Wasted 0.8.5," a maintenance update focused on stability and quality-of-life improvements. Key additions include a new barrel explosion mechanic that allows track designers to create dynamic hazards. UI enhancements feature updated elimination icons, hover tooltips for game mode descriptions, and the removal of the player's own name from online matches to reduce screen clutter. The chat system was overhauled to retain message history, properly release focus when pressing Enter, and display correctly on podium screens for larger vehicles. Additional fixes resolve nitro reset bugs, match-end crashes, camera initialization issues, improper light clearing during vehicle changes, and compilation errors.</p>
<p>The developer also highlights workflow improvements, including a new automated release script that handles tagging, building, and deployment, replacing manual processes. Packaging has been streamlined by introducing a standard desktop file for easier execution on Linux systems. Looking ahead, version 0.9 is targeted for late autumn or winter, featuring enhanced audio and explosion effects, an Android port, and Snap package support for Ubuntu Touch. The long-term goal remains reaching version 1.0 by 2027, with ongoing experiments into new game modes, expanded in-game lore, and dynamic menu visuals. The developer emphasizes that community feedback directly shapes development priorities, favoring stability and polish over rapid feature additions.</p>
<p>The stream acknowledges significant community contributions, particularly from BlenderDumbass, who created custom derby maps and an in-game promotional poster for Wasted. Plans are discussed to integrate similar cross-promotional billboards in future updates and automate game announcements via stream bots. As the broadcast winds down, the host shares the final tournament standings, plays their team's chosen anthem, and thanks viewers for joining. Despite feeling exhausted, they confirm that the next stream will focus on showcasing the Wasted 0.8.5 update before signing off.</p>
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